Following are all available integration triggers.
| Trigger |
Description |
| Effect Success |
Triggered whenever an effect is successfully activated. |
| Effect Failure |
Triggered whenever an effect fails to trigger. |
| Effect Request |
Triggered whenever an effect is requested. This is always followed by either an Effect Success or an Effect Failure trigger. |
| Timed Effect Update |
Triggered whenever a timed effect is updated, such as when the effect has started (begin), the game was paused (pause), or resumed (resume). |
SAMMI has a trigger for Voicemod that activates when the voice changes.
| Trigger Name |
Description |
| Voicemod: Voice Changed |
This is triggered whenever the voice is altered in any way. |
Triggers whenever a button is pressed or released on an Elgato Stream Deck. Requires the SAMMI plugin for Stream Deck to be installed on your device.
| Condition |
Explanation |
|
| Type |
Dropdown |
Whether to trigger on Pressed or Released. |
| Action ID |
The Stream Deck action ID to match against. Use * to match all buttons. Supports wildcards. |
|
| Pull Data Value |
Explanation |
| Action ID |
The action ID of the Stream Deck button that was pressed or released. |
| Type |
The type of action. Returns pressed or released. |
Triggers based on the viewer’s heart rate data from Pulsoid. Requires the Pulsoid extension installed in your Bridge.
| Condition |
Explanation |
| Minimum |
The minimum heart rate (in BPM) required to trigger the button. |
| Maximum |
The maximum heart rate (in BPM) allowed to trigger the button. |
| Pull Data Value |
Explanation |
| Heart Rate |
The current heart rate in BPM. |