Following are all available integration triggers.

Crowd Control #

Trigger Description
Effect Success Triggered whenever an effect is successfully activated.
Effect Failure Triggered whenever an effect fails to trigger.
Effect Request Triggered whenever an effect is requested. This is always followed by either an Effect Success or an Effect Failure trigger.
Timed Effect Update Triggered whenever a timed effect is updated, such as when the effect has started (begin), the game was paused (pause), or resumed (resume).

Voicemod #

SAMMI has a trigger for Voicemod that activates when the voice changes.

Trigger Name Description
Voicemod: Voice Changed This is triggered whenever the voice is altered in any way.