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Following are all available integration triggers.
Crowd Control #
|Triggered whenever an effect is successfully activated.
|Triggered whenever an effect fails to trigger.
|Triggered whenever an effect is requested. This is always followed by either an Effect Success or an Effect Failure trigger.
|Timed Effect Update
|Triggered whenever a timed effect is updated, such as when the effect has started (begin), the game was paused (pause), or resumed (resume).
SAMMI has a trigger for Voicemod that activates when the voice changes.
|Voicemod: Voice Changed
|This is triggered whenever the voice is altered in any way.