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Integrations
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Following are all available integration triggers.
Crowd Control #
| Trigger | Description |
|---|---|
| Effect Success | Triggered whenever an effect is successfully activated. |
| Effect Failure | Triggered whenever an effect fails to trigger. |
| Effect Request | Triggered whenever an effect is requested. This is always followed by either an Effect Success or an Effect Failure trigger. |
| Timed Effect Update | Triggered whenever a timed effect is updated, such as when the effect has started (begin), the game was paused (pause), or resumed (resume). |
Voicemod #
SAMMI has a trigger for Voicemod that activates when the voice changes.
| Trigger Name | Description |
|---|---|
| Voicemod: Voice Changed | This is triggered whenever the voice is altered in any way. |
Elgato Stream Deck #
Triggers whenever a button is pressed or released on an Elgato Stream Deck. Requires the SAMMI plugin for Stream Deck to be installed on your device.
| Condition | Explanation | |
|---|---|---|
| Type | Dropdown | Whether to trigger on Pressed or Released. |
| Action ID | The Stream Deck action ID to match against. Use * to match all buttons. Supports wildcards. |
| Pull Data Value | Explanation |
|---|---|
| Action ID | The action ID of the Stream Deck button that was pressed or released. |
| Type | The type of action. Returns pressed or released. |
Pulsoid #
Triggers based on the viewer’s heart rate data from Pulsoid. Requires the Pulsoid extension installed in your Bridge.
| Condition | Explanation |
|---|---|
| Minimum | The minimum heart rate (in BPM) required to trigger the button. |
| Maximum | The maximum heart rate (in BPM) allowed to trigger the button. |
| Pull Data Value | Explanation |
|---|---|
| Heart Rate | The current heart rate in BPM. |